Minato Jj
[08SR] Spirits Rising
as of Jul 13, 2026 23:18 UTC
- Kingdom
- #2308
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 10097277
Power
89.7M
#21 / 491 by power
Top 26% among 70-100M
Kill Points
4.81B
#12 / 491 by KP
Top 15% among 70-100M
Deaths
35.2M
#4 / 491 by deaths
Top 7% among 70-100M
Kills
526.8M
Healing
326.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 15% | Top 4% |
| Deaths | Top 1% | Top 7% | Top 2% |
| Power | Top 5% | Top 26% | Top 6% |
Efficiency
- KP per heal
- 14.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.61
- total kills vs healing
- T4+T5 kill share
- 70.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.18B45.3%
T4
2.54B52.7%
T3
47M1.0%
T2
23.3M0.5%
T1
25.6M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
109M21.2%
T4
253.6M49.4%
T3
11.7M2.3%
T2
11.6M2.3%
T1
127.9M24.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
32M35.6%
Hero
7.07M7.9%
Tech
31.3M34.9%
Building
19.4M21.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.4B
- RSS assisted
- 114K
Scan history
4 scans · Jul 11, 2026 03:12 UTC → Jul 13, 2026 23:18 UTC
Power89.7M
Kill points4.81B
Deaths35.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 23:18 UTC | #2308 | 89.7M | - | - | - | - |
| Jul 12, 2026 19:09 UTC | #2308 | 89.7M | - | - | - | - |
| Jul 11, 2026 20:50 UTC | #2308 | 89.7M | - | - | - | - |
| Jul 11, 2026 03:12 UTC | #2308 | 89.7M | first scan on record | |||