ID100
[KD1O] Kill 0r Die
as of Jul 13, 2026 05:28 UTC
- Kingdom
- #2110
- Civilization
- Civ 9
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 10191763
Power
104.7M
#3 / 228 by power
Top 75% among 100-200M
Kill Points
1.80B
#6 / 228 by KP
Top 86% among 100-200M
Deaths
28.1M
#2 / 228 by deaths
Top 55% among 100-200M
Kills
226.8M
Healing
190.7M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 86% | Top 7% |
| Deaths | Top 1% | Top 55% | Top 4% |
| Power | Top 2% | Top 75% | Top 3% |
Efficiency
- KP per heal
- 9.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.19
- total kills vs healing
- T4+T5 kill share
- 54.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.08B60.0%
T4
662.6M36.8%
T3
32.5M1.8%
T2
5.33M0.3%
T1
18.3M1.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
54M24.2%
T4
66.3M29.7%
T3
8.12M3.6%
T2
2.67M1.2%
T1
91.7M41.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
47.1M44.9%
Hero
6.95M6.6%
Tech
31.3M29.9%
Building
19.4M18.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 37.6B
- RSS assisted
- 80.1K
Scan history
3 scans · Jul 11, 2026 02:49 UTC → Jul 13, 2026 05:28 UTC
Power104.7M
Kill points1.80B
Deaths28.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 05:28 UTC | #2110 | 104.7M | +56K | - | - | +519 |
| Jul 11, 2026 20:39 UTC | #2110 | 104.7M | - | - | - | - |
| Jul 11, 2026 02:49 UTC | #2110 | 104.7M | first scan on record | |||