IMyth
[1oWo] Old world order
as of Jul 13, 2026 16:32 UTC
- Kingdom
- #1311
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 102063079
Power
93.6M
#15 / 251 by power
Top 15% among 70-100M
Kill Points
3.32B
#14 / 251 by KP
Top 25% among 70-100M
Deaths
30.7M
#5 / 251 by deaths
Top 13% among 70-100M
Kills
273.7M
Healing
268.7M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 25% | Top 5% |
| Deaths | Top 2% | Top 13% | Top 3% |
| Power | Top 6% | Top 15% | Top 5% |
Efficiency
- KP per heal
- 12.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.02
- total kills vs healing
- T4+T5 kill share
- 82.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.04B61.4%
T4
1.23B37.1%
T3
31.5M0.9%
T2
10.6M0.3%
T1
7.10M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
101.9M37.2%
T4
123.1M45.0%
T3
7.87M2.9%
T2
5.31M1.9%
T1
35.5M13.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
34.2M36.6%
Hero
8.64M9.2%
Tech
31.3M33.5%
Building
19.4M20.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 37.8B
- RSS assisted
- 199K
Scan history
3 scans · Jul 9, 2026 18:54 UTC → Jul 13, 2026 16:32 UTC
Power93.6M
Kill points3.32B
Deaths30.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 16:32 UTC | #1311 | 93.6M | -5.81M | +91.8M | +418.3K | +9.86M |
| Jul 10, 2026 22:11 UTC | #1311 | 99.4M | +173.1K | - | - | +3.06K |
| Jul 9, 2026 18:54 UTC | #1311 | 99.2M | first scan on record | |||