FunTimezZzZz
[=EA=] Empire Ascend
as of Jul 13, 2026 08:45 UTC
- Kingdom
- #3158
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 104825090
Power
59.9M
#64 / 261 by power
Top 50% among 50-70M
Kill Points
2.23B
#16 / 261 by KP
Top 4% among 50-70M
Deaths
20.6M
#27 / 261 by deaths
Top 8% among 50-70M
Kills
213.8M
Healing
148.6M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 7% | Top 4% | Top 6% |
| Deaths | Top 11% | Top 8% | Top 7% |
| Power | Top 25% | Top 50% | Top 15% |
Efficiency
- KP per heal
- 15.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.44
- total kills vs healing
- T4+T5 kill share
- 66.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.55B69.6%
T4
648.8M29.1%
T3
10.2M0.5%
T2
5.04M0.2%
T1
13.2M0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
77.6M36.3%
T4
64.9M30.3%
T3
2.55M1.2%
T2
2.52M1.2%
T1
66.2M31.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
11.4M19.1%
Hero
3.34M5.6%
Tech
25.8M43.0%
Building
19.4M32.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 24B
- RSS assisted
- 61.8K
Scan history
2 scans · Jul 13, 2026 04:44 UTC → Jul 13, 2026 08:45 UTC
Power59.9M
Kill points2.23B
Deaths20.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 08:45 UTC | #3158 | 59.9M | - | - | - | - |
| Jul 13, 2026 04:44 UTC | #3158 | 59.9M | first scan on record | |||