Konggg
[#4P] 4Play
as of Jul 15, 2026 05:24 UTC
- Kingdom
- #2250
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 105744517
Power
65.7M
#42 / 299 by power
Top 22% among 50-70M
Kill Points
2.74B
#8 / 299 by KP
Top 3% among 50-70M
Deaths
21.5M
#18 / 299 by deaths
Top 7% among 50-70M
Kills
277.6M
Healing
83.5M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 3% | Top 6% |
| Deaths | Top 7% | Top 7% | Top 6% |
| Power | Top 15% | Top 22% | Top 14% |
Efficiency
- KP per heal
- 32.8
- kill points earned per unit healed
- Kill / heal ratio
- 3.32
- total kills vs healing
- T4+T5 kill share
- 77.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
822.9M30.1%
T4
1.74B63.6%
T3
133.6M4.9%
T2
38.9M1.4%
T1
1.89M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
41.1M14.8%
T4
174.1M62.7%
T3
33.4M12.0%
T2
19.4M7.0%
T1
9.46M3.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
10M15.3%
Hero
5.16M7.9%
Tech
31.3M47.7%
Building
19.1M29.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 4.67B
- RSS assisted
- 29.4K
Scan history
2 scans · Jul 13, 2026 04:50 UTC → Jul 15, 2026 05:24 UTC
Power65.7M
Kill points2.74B
Deaths21.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 05:24 UTC | #2250 | 65.7M | - | - | - | - |
| Jul 13, 2026 04:50 UTC | #2250 | 65.7M | first scan on record | |||