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CRIMINAL

[A455] The Animal House

as of Jul 14, 2026 01:51 UTC

Kingdom
#2455
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
10632827
Power
72.6M
#26 / 221 by power
Top 90% among 70-100M
Kill Points
1.20B
#24 / 221 by KP
Top 61% among 70-100M
Deaths
13.1M
#37 / 221 by deaths
Top 68% among 70-100M
Kills
120.6M
Healing
75.2M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 11%Top 61%Top 9%
DeathsTop 17%Top 68%Top 11%
PowerTop 12%Top 90%Top 11%

Efficiency

KP per heal
16.0
kill points earned per unit healed
Kill / heal ratio
1.60
total kills vs healing
T4+T5 kill share
83.0%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
618.3M51.4%
T4
551.8M45.9%
T3
23M1.9%
T2
7.53M0.6%
T1
1.63M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
30.9M29.8%
T4
55.2M53.2%
T3
5.75M5.5%
T2
3.76M3.6%
T1
8.15M7.9%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
16.8M23.2%
Hero
5.33M7.3%
Tech
31.3M43.2%
Building
19.1M26.4%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
17.6B
RSS assisted
67.7K

Scan history

3 scans · Jul 11, 2026 03:43 UTC Jul 14, 2026 01:51 UTC
Power72.6M
Jul 11, 2026 03:43 UTC - 72,554,717Jul 11, 2026 21:01 UTC - 72,574,717Jul 14, 2026 01:51 UTC - 72,630,717
Kill points1.20B
Jul 11, 2026 03:43 UTC - 1,202,326,416Jul 11, 2026 21:01 UTC - 1,202,326,416Jul 14, 2026 01:51 UTC - 1,202,326,416
Deaths13.1M
Jul 11, 2026 03:43 UTC - 13,071,420Jul 11, 2026 21:01 UTC - 13,071,420Jul 14, 2026 01:51 UTC - 13,071,420
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 14, 2026 01:51 UTC#245572.6M+56K--+4.41K
Jul 11, 2026 21:01 UTC#245572.6M+20K---
Jul 11, 2026 03:43 UTC#245572.6Mfirst scan on record