MANHALmj
[-ZFG] Z F G
as of Jul 13, 2026 01:50 UTC
- Kingdom
- #2034
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 109988087
Power
77.9M
#22 / 218 by power
Top 70% among 70-100M
Kill Points
919.4M
#30 / 218 by KP
Top 69% among 70-100M
Deaths
11.1M
#53 / 218 by deaths
Top 76% among 70-100M
Kills
111.6M
Healing
82.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 14% | Top 69% | Top 10% |
| Deaths | Top 25% | Top 76% | Top 13% |
| Power | Top 11% | Top 70% | Top 9% |
Efficiency
- KP per heal
- 11.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.35
- total kills vs healing
- T4+T5 kill share
- 53.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
612.4M66.6%
T4
290.9M31.6%
T3
3.05M0.3%
T2
3.20M0.3%
T1
9.91M1.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
30.6M27.4%
T4
29.1M26.1%
T3
761.9K0.7%
T2
1.60M1.4%
T1
49.5M44.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
21.2M27.2%
Hero
5.99M7.7%
Tech
31.3M40.2%
Building
19.4M24.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 21.9B
- RSS assisted
- 65.6K
Scan history
4 scans · Jul 11, 2026 02:17 UTC → Jul 13, 2026 01:50 UTC
Power77.9M
Kill points919.4M
Deaths11.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 01:50 UTC | #2034 | 77.9M | - | - | - | - |
| Jul 13, 2026 01:15 UTC | #2034 | 77.9M | +120.4K | - | - | +5.40K |
| Jul 12, 2026 01:38 UTC | #2034 | 77.8M | +65.7K | +80 | - | +30.8K |
| Jul 11, 2026 02:17 UTC | #2034 | 77.7M | first scan on record | |||