ᴴᶜ乄 003
[95H1] Honor City
as of Jul 13, 2026 22:19 UTC
- Kingdom
- #2195
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 11031105
Power
141.5M
#4 / 260 by power
Top 11% among 100-200M
Kill Points
25.9B
#2 / 260 by KP
Top 4% among 100-200M
Deaths
46.7M
#6 / 260 by deaths
Top 16% among 100-200M
Kills
1.98B
Healing
864.7M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 4% | Top 1% |
| Deaths | Top 3% | Top 16% | Top 1% |
| Power | Top 2% | Top 11% | Top 1% |
Efficiency
- KP per heal
- 30.0
- kill points earned per unit healed
- Kill / heal ratio
- 2.29
- total kills vs healing
- T4+T5 kill share
- 82.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
21.9B84.7%
T4
3.81B14.7%
T3
76.6M0.3%
T2
16.6M0.1%
T1
56.3M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.10B61.4%
T4
381.4M21.3%
T3
19.1M1.1%
T2
8.32M0.5%
T1
281.3M15.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
79.4M56.1%
Hero
11.3M8.0%
Tech
31.3M22.2%
Building
19.4M13.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 48.4B
- RSS assisted
- 295.5K
Scan history
3 scans · Jul 12, 2026 15:39 UTC → Jul 13, 2026 22:19 UTC
Power141.5M
Kill points25.9B
Deaths46.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 22:19 UTC | #2195 | 141.5M | -6.24M | +281.8M | +413.4K | +9.67M |
| Jul 12, 2026 18:08 UTC | #2195 | 147.7M | -4.17M | +98.1M | +147.5K | +1.96M |
| Jul 12, 2026 15:39 UTC | #2195 | 151.9M | first scan on record | |||