just KING
[489P] 1489P
as of Jul 13, 2026 20:20 UTC
- Kingdom
- #1905
- Civilization
- Civ 12
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 110827526
Power
56.1M
#24 / 98 by power
Top 70% among 50-70M
Kill Points
1.21B
#9 / 98 by KP
Top 12% among 50-70M
Deaths
9.67M
#18 / 98 by deaths
Top 46% among 50-70M
Kills
82.3M
Healing
65.6M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 10% | Top 12% | Top 9% |
| Deaths | Top 19% | Top 46% | Top 15% |
| Power | Top 25% | Top 70% | Top 17% |
Efficiency
- KP per heal
- 18.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.26
- total kills vs healing
- T4+T5 kill share
- 92.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
876.1M72.4%
T4
326.5M27.0%
T3
5.87M0.5%
T2
1.60M0.1%
T1
713K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
43.8M53.2%
T4
32.7M39.7%
T3
1.47M1.8%
T2
799.7K1.0%
T1
3.57M4.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
7.60M13.5%
Hero
3.83M6.8%
Tech
26.2M46.7%
Building
18.5M32.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 13B
- RSS assisted
- 39.1K
Scan history
3 scans · Jul 11, 2026 01:57 UTC → Jul 13, 2026 20:20 UTC
Power56.1M
Kill points1.21B
Deaths9.67M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 20:20 UTC | #1905 | 56.1M | -1.19M | +13.6M | +93.2K | +339.1K |
| Jul 11, 2026 11:18 UTC | #1905 | 57.3M | - | - | - | - |
| Jul 11, 2026 01:57 UTC | #1905 | 57.3M | first scan on record | |||