Lord Schulthi
[BT61] Boom Town
as of Jul 15, 2026 04:28 UTC
- Kingdom
- #1261
- Civilization
- Civ 12
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 111342583
Power
75.5M
#57 / 364 by power
Top 79% among 70-100M
Kill Points
485M
#75 / 364 by KP
Top 83% among 70-100M
Deaths
10M
#117 / 364 by deaths
Top 80% among 70-100M
Kills
41.8M
Healing
94.2M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 21% | Top 83% | Top 13% |
| Deaths | Top 33% | Top 80% | Top 15% |
| Power | Top 16% | Top 79% | Top 10% |
Efficiency
- KP per heal
- 5.2
- kill points earned per unit healed
- Kill / heal ratio
- 0.44
- total kills vs healing
- T4+T5 kill share
- 71.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
350.2M72.2%
T4
122.7M25.3%
T3
5.31M1.1%
T2
5.14M1.1%
T1
1.63M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
17.5M41.9%
T4
12.3M29.3%
T3
1.33M3.2%
T2
2.57M6.1%
T1
8.15M19.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
20.4M27.1%
Hero
4.33M5.7%
Tech
31.3M41.5%
Building
19.4M25.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 22.9B
- RSS assisted
- 67.7K
Scan history
2 scans · Jul 12, 2026 23:02 UTC → Jul 15, 2026 04:28 UTC
Power75.5M
Kill points485M
Deaths10M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:28 UTC | #1261 | 75.5M | - | - | - | - |
| Jul 12, 2026 23:02 UTC | #1261 | 75.5M | first scan on record | |||