UghMan
[KS26] Kill Switch
as of Jul 13, 2026 06:27 UTC
- Kingdom
- #3526
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 11453030
Power
108.2M
#27 / 780 by power
Top 62% among 100-200M
Kill Points
15.5B
#11 / 780 by KP
Top 14% among 100-200M
Deaths
46.5M
#16 / 780 by deaths
Top 16% among 100-200M
Kills
1.06B
Healing
630.2M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 14% | Top 1% |
| Deaths | Top 3% | Top 16% | Top 1% |
| Power | Top 4% | Top 62% | Top 2% |
Efficiency
- KP per heal
- 24.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.68
- total kills vs healing
- T4+T5 kill share
- 98.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
13.1B84.4%
T4
2.37B15.3%
T3
32.4M0.2%
T2
3.72M0.0%
T1
712.9K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
653.7M72.3%
T4
237.5M26.3%
T3
8.09M0.9%
T2
1.86M0.2%
T1
3.56M0.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
48.4M44.8%
Hero
9.06M8.4%
Tech
31.3M29.0%
Building
19.4M17.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 34.5B
- RSS assisted
- 241.9K
Scan history
4 scans · Jul 12, 2026 05:22 UTC → Jul 13, 2026 06:27 UTC
Power108.2M
Kill points15.5B
Deaths46.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 06:27 UTC | #3526 | 108.2M | +3.78M | +95.5M | +60.4K | +4.71M |
| Jul 12, 2026 17:35 UTC | #3526 | 104.4M | -4.21M | +36.2M | +84.8K | +2.27M |
| Jul 12, 2026 15:00 UTC | #3526 | 108.6M | -381.6K | +18.6M | - | +1.07M |
| Jul 12, 2026 05:22 UTC | #3526 | 109M | first scan on record | |||