E C U A D O R
[2BK1] TO BE KING
as of Jul 11, 2026 13:46 UTC
- Kingdom
- #2844
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 114684193
Power
83.3M
#40 / 423 by power
Top 48% among 70-100M
Kill Points
4.14B
#13 / 423 by KP
Top 19% among 70-100M
Deaths
16.8M
#28 / 423 by deaths
Top 52% among 70-100M
Kills
322.4M
Healing
230.3M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 19% | Top 4% |
| Deaths | Top 7% | Top 52% | Top 9% |
| Power | Top 10% | Top 48% | Top 8% |
Efficiency
- KP per heal
- 18.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.40
- total kills vs healing
- T4+T5 kill share
- 79.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.06B74.1%
T4
1.04B25.1%
T3
17.1M0.4%
T2
8.29M0.2%
T1
11.4M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
153.2M47.5%
T4
103.7M32.2%
T3
4.28M1.3%
T2
4.15M1.3%
T1
57M17.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
26.8M32.2%
Hero
6.11M7.3%
Tech
31.3M37.6%
Building
19M22.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 25.9B
- RSS assisted
- 114.5K
Scan history
2 scans · Jul 11, 2026 05:11 UTC → Jul 11, 2026 13:46 UTC
Power83.3M
Kill points4.14B
Deaths16.8M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 11, 2026 13:46 UTC | #2844 | 83.3M | -740.1K | +4.18M | - | +332.1K |
| Jul 11, 2026 05:11 UTC | #2844 | 84.1M | first scan on record | |||