ƤĦȺƝƬØ爪
[2BK1] TO BE KING
as of Jul 14, 2026 04:41 UTC
- Kingdom
- #2621
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 116046740
Power
88.5M
#29 / 502 by power
Top 30% among 70-100M
Kill Points
7.29B
#15 / 502 by KP
Top 7% among 70-100M
Deaths
21M
#41 / 502 by deaths
Top 37% among 70-100M
Kills
547.6M
Healing
277.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 7% | Top 2% |
| Deaths | Top 9% | Top 37% | Top 6% |
| Power | Top 6% | Top 30% | Top 6% |
Efficiency
- KP per heal
- 26.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.97
- total kills vs healing
- T4+T5 kill share
- 89.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
4.67B64.1%
T4
2.55B35.0%
T3
41.7M0.6%
T2
17.4M0.2%
T1
7.99M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
233.6M42.6%
T4
255M46.6%
T3
10.4M1.9%
T2
8.71M1.6%
T1
39.9M7.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
31.2M35.3%
Hero
6.59M7.4%
Tech
31.3M35.4%
Building
19.4M21.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 31B
- RSS assisted
- 152.8K
Scan history
3 scans · Jul 11, 2026 04:13 UTC → Jul 14, 2026 04:41 UTC
Power88.5M
Kill points7.29B
Deaths21M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:41 UTC | #2621 | 88.5M | -543.2K | +134.7M | +362.3K | +5.61M |
| Jul 11, 2026 21:12 UTC | #2621 | 89.1M | -9.94M | +43.7M | +1.07M | +1.78M |
| Jul 11, 2026 04:13 UTC | #2621 | 99M | first scan on record | |||