BaeJr6
[Q34X] MS_13
as of Jul 12, 2026 22:38 UTC
- Kingdom
- #2934
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 116375425
Power
28.2M
#104 / 199 by power
Top 78% among 25-50M
Kill Points
164.3M
#45 / 199 by KP
Top 15% among 25-50M
Deaths
4.31M
#74 / 199 by deaths
Top 39% among 25-50M
Kills
37.5M
Healing
16.5M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 23% | Top 15% | Top 19% |
| Deaths | Top 38% | Top 39% | Top 25% |
| Power | Top 53% | Top 78% | Top 32% |
Efficiency
- KP per heal
- 10.0
- kill points earned per unit healed
- Kill / heal ratio
- 2.28
- total kills vs healing
- T4+T5 kill share
- 30.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
17.7M10.8%
T4
106.4M64.7%
T3
24.8M15.1%
T2
12.7M7.7%
T1
2.69M1.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
885.4K2.4%
T4
10.6M28.3%
T3
6.21M16.5%
T2
6.35M16.9%
T1
13.4M35.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
851.5K3.0%
Hero
2.24M7.9%
Tech
10.9M38.5%
Building
14.3M50.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.8B
- RSS assisted
- 29.2K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.