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[2BK1] TO BE KING
as of Jul 14, 2026 04:41 UTC
- Kingdom
- #2621
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 116449951
Power
86.1M
#35 / 502 by power
Top 38% among 70-100M
Kill Points
4.59B
#27 / 502 by KP
Top 16% among 70-100M
Deaths
28.7M
#23 / 502 by deaths
Top 16% among 70-100M
Kills
350.5M
Healing
200.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 16% | Top 4% |
| Deaths | Top 5% | Top 16% | Top 4% |
| Power | Top 7% | Top 38% | Top 7% |
Efficiency
- KP per heal
- 22.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.75
- total kills vs healing
- T4+T5 kill share
- 89.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.72B59.4%
T4
1.79B39.0%
T3
55.3M1.2%
T2
14.1M0.3%
T1
2.88M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
136.2M38.9%
T4
179M51.1%
T3
13.8M3.9%
T2
7.06M2.0%
T1
14.4M4.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
29.3M34.1%
Hero
6.08M7.1%
Tech
31.3M36.4%
Building
19.4M22.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 10.7B
- RSS assisted
- 59.8K
Scan history
3 scans · Jul 11, 2026 04:13 UTC → Jul 14, 2026 04:41 UTC
Power86.1M
Kill points4.59B
Deaths28.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:41 UTC | #2621 | 86.1M | -6.86M | +12.7M | +528.8K | - |
| Jul 11, 2026 21:12 UTC | #2621 | 93M | -1.59M | +3.21M | +130.3K | - |
| Jul 11, 2026 04:13 UTC | #2621 | 94.6M | first scan on record | |||