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[2BK1] TO BE KING

as of Jul 14, 2026 04:41 UTC

Kingdom
#2621
Civilization
Civ 10
Town Center
TC 25
VIP
Level 0
Governor ID
116449951
Power
86.1M
#35 / 502 by power
Top 38% among 70-100M
Kill Points
4.59B
#27 / 502 by KP
Top 16% among 70-100M
Deaths
28.7M
#23 / 502 by deaths
Top 16% among 70-100M
Kills
350.5M
Healing
200.6M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 6%Top 16%Top 4%
DeathsTop 5%Top 16%Top 4%
PowerTop 7%Top 38%Top 7%

Efficiency

KP per heal
22.9
kill points earned per unit healed
Kill / heal ratio
1.75
total kills vs healing
T4+T5 kill share
89.9%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.72B59.4%
T4
1.79B39.0%
T3
55.3M1.2%
T2
14.1M0.3%
T1
2.88M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
136.2M38.9%
T4
179M51.1%
T3
13.8M3.9%
T2
7.06M2.0%
T1
14.4M4.1%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
29.3M34.1%
Hero
6.08M7.1%
Tech
31.3M36.4%
Building
19.4M22.5%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
10.7B
RSS assisted
59.8K

Scan history

3 scans · Jul 11, 2026 04:13 UTC Jul 14, 2026 04:41 UTC
Power86.1M
Jul 11, 2026 04:13 UTC - 94,574,455Jul 11, 2026 21:12 UTC - 92,986,795Jul 14, 2026 04:41 UTC - 86,129,045
Kill points4.59B
Jul 11, 2026 04:13 UTC - 4,570,698,986Jul 11, 2026 21:12 UTC - 4,573,906,396Jul 14, 2026 04:41 UTC - 4,586,576,442
Deaths28.7M
Jul 11, 2026 04:13 UTC - 27,999,544Jul 11, 2026 21:12 UTC - 28,129,807Jul 14, 2026 04:41 UTC - 28,658,584
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 14, 2026 04:41 UTC#262186.1M-6.86M+12.7M+528.8K-
Jul 11, 2026 21:12 UTC#262193M-1.59M+3.21M+130.3K-
Jul 11, 2026 04:13 UTC#262194.6Mfirst scan on record