Fisherman
[RR"] ReveЯse
as of Jul 15, 2026 07:12 UTC
- Kingdom
- #2632
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 117293089
Power
78.2M
#17 / 246 by power
Top 69% among 70-100M
Kill Points
656.3M
#20 / 246 by KP
Top 77% among 70-100M
Deaths
11.1M
#29 / 246 by deaths
Top 76% among 70-100M
Kills
210.4M
Healing
151.2M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 77% | Top 12% |
| Deaths | Top 12% | Top 76% | Top 13% |
| Power | Top 7% | Top 69% | Top 9% |
Efficiency
- KP per heal
- 4.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.39
- total kills vs healing
- T4+T5 kill share
- 24.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
85M13.0%
T4
462.4M70.5%
T3
65.1M9.9%
T2
16.6M2.5%
T1
27.1M4.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
4.25M2.0%
T4
46.2M22.0%
T3
16.3M7.7%
T2
8.31M4.0%
T1
135.4M64.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
22.4M28.6%
Hero
5.11M6.5%
Tech
31.3M40.1%
Building
19.4M24.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 10.8B
- RSS assisted
- 26.2K
Scan history
2 scans · Jul 13, 2026 05:42 UTC → Jul 15, 2026 07:12 UTC
Power78.2M
Kill points656.3M
Deaths11.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 07:12 UTC | #2632 | 78.2M | - | - | - | - |
| Jul 13, 2026 05:42 UTC | #2632 | 78.2M | first scan on record | |||