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[52!T] RISE OF !TALY

as of Jul 12, 2026 23:38 UTC

Kingdom
#3689
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
117853619
Power
66.3M
#37 / 455 by power
Top 19% among 50-70M
Kill Points
1.37B
#28 / 455 by KP
Top 10% among 50-70M
Deaths
12.8M
#24 / 455 by deaths
Top 29% among 50-70M
Kills
107.7M
Healing
100.2M

Benchmarks

In Kingdom50-70MAll scanned
Kill PointsTop 7%Top 10%Top 9%
DeathsTop 6%Top 29%Top 12%
PowerTop 9%Top 19%Top 13%

Efficiency

KP per heal
13.7
kill points earned per unit healed
Kill / heal ratio
1.07
total kills vs healing
T4+T5 kill share
81.5%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
941.9M68.7%
T4
407.1M29.7%
T3
11.4M0.8%
T2
7.52M0.5%
T1
2.66M0.2%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
47.1M43.7%
T4
40.7M37.8%
T3
2.84M2.6%
T2
3.76M3.5%
T1
13.3M12.4%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
14.9M22.5%
Hero
4.94M7.4%
Tech
27.3M41.2%
Building
19.1M28.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
23.2B
RSS assisted
50.5K

Scan history

3 scans · Jul 11, 2026 07:42 UTC Jul 12, 2026 23:38 UTC
Power66.3M
Jul 11, 2026 07:42 UTC - 71,710,229Jul 11, 2026 23:15 UTC - 70,255,861Jul 12, 2026 23:38 UTC - 66,271,949
Kill points1.37B
Jul 11, 2026 07:42 UTC - 1,322,608,035Jul 11, 2026 23:15 UTC - 1,351,692,495Jul 12, 2026 23:38 UTC - 1,370,566,459
Deaths12.8M
Jul 11, 2026 07:42 UTC - 12,375,658Jul 11, 2026 23:15 UTC - 12,436,461Jul 12, 2026 23:38 UTC - 12,781,299
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 12, 2026 23:38 UTC#368966.3M-3.98M+18.9M+344.8K+708.7K
Jul 11, 2026 23:15 UTC#368970.3M-1.45M+29.1M+60.8K+1.92M
Jul 11, 2026 07:42 UTC#368971.7Mfirst scan on record