Street 乂
[JST] JUSTICE
as of Jul 13, 2026 16:47 UTC
- Kingdom
- #1365
- Civilization
- Civ 6
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 11907897
Power
172.9M
#11 / 644 by power
Top 3% among 100-200M
Kill Points
36.2B
#17 / 644 by KP
Top 2% among 100-200M
Deaths
80.7M
#25 / 644 by deaths
Top 3% among 100-200M
Kills
2.09B
Healing
1.12B
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 2% | Top 1% |
| Deaths | Top 4% | Top 3% | Top 1% |
| Power | Top 2% | Top 3% | Top 1% |
Efficiency
- KP per heal
- 32.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.87
- total kills vs healing
- T4+T5 kill share
- 99.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
32.8B90.6%
T4
3.40B9.4%
T3
12.9M0.0%
T2
6.45M0.0%
T1
2.73M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.64B82.0%
T4
340.1M17.0%
T3
3.21M0.2%
T2
3.23M0.2%
T1
13.7M0.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
110.9M64.2%
Hero
11.3M6.5%
Tech
31.3M18.1%
Building
19.4M11.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 38.4B
- RSS assisted
- 249.9K
Scan history
4 scans · Jul 10, 2026 22:35 UTC → Jul 13, 2026 16:47 UTC
Power172.9M
Kill points36.2B
Deaths80.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 16:47 UTC | #1365 | 172.9M | +122.7K | - | - | +4.04K |
| Jul 12, 2026 14:58 UTC | #1365 | 172.8M | +66K | - | - | +8.54K |
| Jul 11, 2026 10:01 UTC | #1365 | 172.7M | +4.76K | - | - | +1.17K |
| Jul 10, 2026 22:35 UTC | #1365 | 172.7M | first scan on record | |||