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chill chill pls

[3801] Justice Risen

as of Jul 13, 2026 06:44 UTC

Kingdom
#3801
Civilization
Civ 3
Town Center
TC 25
VIP
Level 0
Governor ID
119586498
Power
89.1M
#24 / 603 by power
Top 28% among 70-100M
Kill Points
8.47B
#6 / 603 by KP
Top 5% among 70-100M
Deaths
22.8M
#16 / 603 by deaths
Top 31% among 70-100M
Kills
666.8M
Healing
320.4M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 1%Top 5%Top 2%
DeathsTop 3%Top 31%Top 6%
PowerTop 4%Top 28%Top 6%

Efficiency

KP per heal
26.4
kill points earned per unit healed
Kill / heal ratio
2.08
total kills vs healing
T4+T5 kill share
77.5%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
6.26B73.9%
T4
2.04B24.1%
T3
111M1.3%
T2
39.1M0.5%
T1
20.5M0.2%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
312.8M46.9%
T4
204.1M30.6%
T3
27.8M4.2%
T2
19.5M2.9%
T1
102.6M15.4%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
30.9M34.6%
Hero
7.52M8.4%
Tech
31.3M35.2%
Building
19.4M21.7%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
28.8B
RSS assisted
147.2K

Scan history

3 scans · Jul 12, 2026 07:12 UTC Jul 13, 2026 06:44 UTC
Power89.1M
Jul 12, 2026 07:12 UTC - 90,220,246Jul 12, 2026 15:22 UTC - 89,081,466Jul 13, 2026 06:44 UTC - 89,080,116
Kill points8.47B
Jul 12, 2026 07:12 UTC - 8,399,446,686Jul 12, 2026 15:22 UTC - 8,468,278,800Jul 13, 2026 06:44 UTC - 8,468,278,800
Deaths22.8M
Jul 12, 2026 07:12 UTC - 22,291,427Jul 12, 2026 15:22 UTC - 22,795,908Jul 13, 2026 06:44 UTC - 22,795,908
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 06:44 UTC#380189.1M-1.35K--+175
Jul 12, 2026 15:22 UTC#380189.1M-1.14M+68.8M+504.5K+887.1K
Jul 12, 2026 07:12 UTC#380190.2Mfirst scan on record