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[RV45] Rise of Vikings

as of Jul 13, 2026 21:25 UTC

Kingdom
#2045
Civilization
Civ 10
Town Center
TC 25
VIP
Level 0
Governor ID
119625130
Power
81.1M
#28 / 462 by power
Top 57% among 70-100M
Kill Points
9.60B
#3 / 462 by KP
Top 4% among 70-100M
Deaths
27M
#16 / 462 by deaths
Top 20% among 70-100M
Kills
652.9M
Healing
425.5M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 1%Top 4%Top 2%
DeathsTop 4%Top 20%Top 4%
PowerTop 7%Top 57%Top 8%

Efficiency

KP per heal
22.6
kill points earned per unit healed
Kill / heal ratio
1.53
total kills vs healing
T4+T5 kill share
85.7%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
7.90B82.3%
T4
1.65B17.1%
T3
21.3M0.2%
T2
14.8M0.2%
T1
16.1M0.2%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
395M60.5%
T4
164.5M25.2%
T3
5.32M0.8%
T2
7.42M1.1%
T1
80.6M12.3%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
24.7M30.4%
Hero
5.72M7.1%
Tech
31.3M38.7%
Building
19.4M23.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
24.9B
RSS assisted
89.5K

Scan history

3 scans · Jul 11, 2026 02:19 UTC Jul 13, 2026 21:25 UTC
Power81.1M
Jul 11, 2026 02:19 UTC - 81,723,778Jul 11, 2026 20:39 UTC - 81,723,207Jul 13, 2026 21:25 UTC - 81,101,890
Kill points9.60B
Jul 11, 2026 02:19 UTC - 9,543,243,722Jul 11, 2026 20:39 UTC - 9,543,244,522Jul 13, 2026 21:25 UTC - 9,597,953,603
Deaths27M
Jul 11, 2026 02:19 UTC - 26,938,809Jul 11, 2026 20:39 UTC - 26,938,809Jul 13, 2026 21:25 UTC - 26,975,664
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 21:25 UTC#204581.1M-621.3K+54.7M+36.9K+2.04M
Jul 11, 2026 20:39 UTC#204581.7M-571+800-+15.5K
Jul 11, 2026 02:19 UTC#204581.7Mfirst scan on record