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[Hmmm] Reality Hits Hard
as of Jul 11, 2026 16:05 UTC
- Kingdom
- #3547
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 119631857
Power
73.8M
#13 / 238 by power
Top 86% among 70-100M
Kill Points
367.5M
#21 / 238 by KP
Top 88% among 70-100M
Deaths
13.2M
#15 / 238 by deaths
Top 67% among 70-100M
Kills
134.1M
Healing
149.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 88% | Top 14% |
| Deaths | Top 7% | Top 67% | Top 11% |
| Power | Top 6% | Top 86% | Top 11% |
Efficiency
- KP per heal
- 2.5
- kill points earned per unit healed
- Kill / heal ratio
- 0.90
- total kills vs healing
- T4+T5 kill share
- 17.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
226M61.5%
T4
116.7M31.8%
T3
1.70M0.5%
T2
1.06M0.3%
T1
22M6.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
11.3M8.4%
T4
11.7M8.7%
T3
424.6K0.3%
T2
528.6K0.4%
T1
110.2M82.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
18.6M25.2%
Hero
4.50M6.1%
Tech
31.3M42.5%
Building
19.4M26.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.9B
- RSS assisted
- 24.6K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.