Daddy Rob
[AAF3] AA FARM 3
as of Jul 13, 2026 15:58 UTC
- Kingdom
- #1220
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 119876591
Power
114.1M
#10 / 844 by power
Top 45% among 100-200M
Kill Points
14.4B
#6 / 844 by KP
Top 16% among 100-200M
Deaths
42.4M
#17 / 844 by deaths
Top 22% among 100-200M
Kills
1.02B
Healing
422.1M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 16% | Top 1% |
| Deaths | Top 3% | Top 22% | Top 1% |
| Power | Top 2% | Top 45% | Top 2% |
Efficiency
- KP per heal
- 34.1
- kill points earned per unit healed
- Kill / heal ratio
- 2.42
- total kills vs healing
- T4+T5 kill share
- 93.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
9.51B66.0%
T4
4.80B33.3%
T3
76.7M0.5%
T2
25.6M0.2%
T1
6.97M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
475.3M46.5%
T4
479.5M46.9%
T3
19.2M1.9%
T2
12.8M1.3%
T1
34.9M3.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
54.1M47.4%
Hero
9.30M8.2%
Tech
31.3M27.5%
Building
19.4M17.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 31.8B
- RSS assisted
- 99.7K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.