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[2BK1] TO BE KING
as of Jul 15, 2026 04:55 UTC
- Kingdom
- #3555
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 12212453
Power
118M
#3 / 251 by power
Top 36% among 100-200M
Kill Points
8.78B
#9 / 251 by KP
Top 35% among 100-200M
Deaths
47M
#5 / 251 by deaths
Top 16% among 100-200M
Kills
767.3M
Healing
458.8M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 35% | Top 2% |
| Deaths | Top 2% | Top 16% | Top 1% |
| Power | Top 2% | Top 36% | Top 2% |
Efficiency
- KP per heal
- 19.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.67
- total kills vs healing
- T4+T5 kill share
- 74.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
6.15B70.1%
T4
2.52B28.8%
T3
47M0.5%
T2
15.4M0.2%
T1
33.9M0.4%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
307.7M41.1%
T4
252.5M33.7%
T3
11.8M1.6%
T2
7.70M1.0%
T1
169.6M22.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
58.9M49.9%
Hero
8.42M7.1%
Tech
31.3M26.6%
Building
19.4M16.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 28.7B
- RSS assisted
- 193.6K
Scan history
3 scans · Jul 12, 2026 05:30 UTC → Jul 15, 2026 04:55 UTC
Power118M
Kill points8.78B
Deaths47M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:55 UTC | #3555 | 118M | -1.54M | +116.4M | +91.6K | +3.15M |
| Jul 12, 2026 15:33 UTC | #3555 | 119.6M | -48.1K | - | - | - |
| Jul 12, 2026 05:30 UTC | #3555 | 119.6M | first scan on record | |||