Fluff 1
[DTF] DOWN To FiGHT
as of Jul 13, 2026 02:28 UTC
- Kingdom
- #1164
- Civilization
- Civ 5
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 125641612
Power
94.2M
#4 / 478 by power
Top 13% among 70-100M
Kill Points
2.20B
#17 / 478 by KP
Top 39% among 70-100M
Deaths
10.4M
#69 / 478 by deaths
Top 78% among 70-100M
Kills
219.9M
Healing
138.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 39% | Top 7% |
| Deaths | Top 15% | Top 78% | Top 14% |
| Power | Top 1% | Top 13% | Top 4% |
Efficiency
- KP per heal
- 15.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.58
- total kills vs healing
- T4+T5 kill share
- 70.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.22B55.4%
T4
937.3M42.6%
T3
23.7M1.1%
T2
9.81M0.4%
T1
10.9M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
60.9M27.7%
T4
93.7M42.6%
T3
5.92M2.7%
T2
4.91M2.2%
T1
54.5M24.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
38.6M41.0%
Hero
4.93M5.2%
Tech
31.3M33.3%
Building
19.4M20.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 14.4B
- RSS assisted
- 65K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.