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[FK76] Foolish Knights

as of Jul 12, 2026 22:43 UTC

Kingdom
#2777
Civilization
Civ 1
Town Center
TC 25
VIP
Level 0
Governor ID
127647370
Power
37.1M
#130 / 555 by power
Top 36% among 25-50M
Kill Points
69M
#128 / 555 by KP
Top 36% among 25-50M
Deaths
1.41M
#221 / 555 by deaths
Top 79% among 25-50M
Kills
14.4M
Healing
15.9M

Benchmarks

In Kingdom25-50MAll scanned
Kill PointsTop 24%Top 36%Top 24%
DeathsTop 40%Top 79%Top 41%
PowerTop 24%Top 36%Top 25%

Efficiency

KP per heal
4.3
kill points earned per unit healed
Kill / heal ratio
0.91
total kills vs healing
T4+T5 kill share
28.0%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
15.9M23.0%
T4
32.4M46.9%
T3
18.1M26.2%
T2
1.66M2.4%
T1
1.01M1.5%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
795K5.5%
T4
3.24M22.5%
T3
4.52M31.3%
T2
832.2K5.8%
T1
5.03M34.9%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
3.43M9.3%
Hero
2.22M6.0%
Tech
15.1M40.9%
Building
16.3M43.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
4.48B
RSS assisted
9.66K

Scan history

Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.