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[65-K] Goat Knights

as of Jul 16, 2026 00:00 UTC

Kingdom
#2865
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
128801012
Power
81.1M
#49 / 324 by power
Top 57% among 70-100M
Kill Points
4.12B
#28 / 324 by KP
Top 19% among 70-100M
Deaths
19.9M
#44 / 324 by deaths
Top 41% among 70-100M
Kills
394.2M
Healing
308.9M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 9%Top 19%Top 4%
DeathsTop 14%Top 41%Top 7%
PowerTop 16%Top 57%Top 8%

Efficiency

KP per heal
13.3
kill points earned per unit healed
Kill / heal ratio
1.28
total kills vs healing
T4+T5 kill share
69.7%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.57B62.3%
T4
1.47B35.6%
T3
51.8M1.3%
T2
16.6M0.4%
T1
19.6M0.5%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
128.3M32.5%
T4
146.6M37.2%
T3
13M3.3%
T2
8.32M2.1%
T1
98.1M24.9%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
24.7M30.4%
Hero
5.76M7.1%
Tech
31.3M38.6%
Building
19.4M23.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
19.8B
RSS assisted
199.9K

Scan history

3 scans · Jul 11, 2026 05:16 UTC Jul 16, 2026 00:00 UTC
Power81.1M
Jul 11, 2026 05:16 UTC - 82,441,061Jul 11, 2026 13:48 UTC - 82,366,881Jul 16, 2026 00:00 UTC - 81,112,864
Kill points4.12B
Jul 11, 2026 05:16 UTC - 4,078,690,251Jul 11, 2026 13:48 UTC - 4,078,690,251Jul 16, 2026 00:00 UTC - 4,119,298,255
Deaths19.9M
Jul 11, 2026 05:16 UTC - 19,884,759Jul 11, 2026 13:48 UTC - 19,884,759Jul 16, 2026 00:00 UTC - 19,922,198
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 16, 2026 00:00 UTC#286581.1M-1.25M+40.6M+37.4K+2.75M
Jul 11, 2026 13:48 UTC#286582.4M-74.2K---
Jul 11, 2026 05:16 UTC#286582.4Mfirst scan on record