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[RV45] Rise of Vikings

as of Jul 13, 2026 21:25 UTC

Kingdom
#2045
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
129753368
Power
113.9M
#2 / 462 by power
Top 45% among 100-200M
Kill Points
3.37B
#25 / 462 by KP
Top 72% among 100-200M
Deaths
18.6M
#37 / 462 by deaths
Top 80% among 100-200M
Kills
433.5M
Healing
304.5M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 6%Top 72%Top 5%
DeathsTop 9%Top 80%Top 8%
PowerTop 1%Top 45%Top 2%

Efficiency

KP per heal
11.1
kill points earned per unit healed
Kill / heal ratio
1.42
total kills vs healing
T4+T5 kill share
55.3%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.77B52.7%
T4
1.51B44.8%
T3
34.6M1.0%
T2
15.8M0.5%
T1
35.5M1.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
88.7M20.5%
T4
150.8M34.8%
T3
8.64M2.0%
T2
7.91M1.8%
T1
177.4M40.9%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
55.8M49.0%
Hero
7.40M6.5%
Tech
31.3M27.5%
Building
19.4M17.0%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
13.3B
RSS assisted
68.3K

Scan history

3 scans · Jul 11, 2026 02:19 UTC Jul 13, 2026 21:25 UTC
Power113.9M
Jul 11, 2026 02:19 UTC - 113,705,618Jul 11, 2026 20:39 UTC - 113,735,428Jul 13, 2026 21:25 UTC - 113,858,538
Kill points3.37B
Jul 11, 2026 02:19 UTC - 3,368,422,463Jul 11, 2026 20:39 UTC - 3,368,422,463Jul 13, 2026 21:25 UTC - 3,368,422,463
Deaths18.6M
Jul 11, 2026 02:19 UTC - 18,648,117Jul 11, 2026 20:39 UTC - 18,648,117Jul 13, 2026 21:25 UTC - 18,648,117
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 21:25 UTC#2045113.9M+123.1K--+5K
Jul 11, 2026 20:39 UTC#2045113.7M+29.8K--+430
Jul 11, 2026 02:19 UTC#2045113.7Mfirst scan on record