Go Home
[D>C] Dynastic Carnage
as of Jul 13, 2026 03:18 UTC
- Kingdom
- #3010
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 132724948
Power
48.8M
#38 / 308 by power
Top 3% among 25-50M
Kill Points
1.97B
#24 / 308 by KP
Top 1% among 25-50M
Deaths
15M
#18 / 308 by deaths
Top 3% among 25-50M
Kills
226.7M
Healing
146.3M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 8% | Top 1% | Top 7% |
| Deaths | Top 6% | Top 3% | Top 10% |
| Power | Top 13% | Top 3% | Top 19% |
Efficiency
- KP per heal
- 13.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.55
- total kills vs healing
- T4+T5 kill share
- 69.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
692.6M35.1%
T4
1.22B61.9%
T3
35.2M1.8%
T2
12M0.6%
T1
11M0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
34.6M15.3%
T4
122.1M53.8%
T3
8.79M3.9%
T2
6.02M2.7%
T1
55.2M24.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
13.8M28.3%
Hero
4.14M8.5%
Tech
15.7M32.1%
Building
15.2M31.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 12.8B
- RSS assisted
- 79.7K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.