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[<MOD] Merchants Of Death

as of Jul 13, 2026 09:10 UTC

Kingdom
#3240
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
134094219
Power
100.3M
#2 / 146 by power
Top 98% among 100-200M
Kill Points
10.1B
#1 / 146 by KP
Top 30% among 100-200M
Deaths
18.1M
#8 / 146 by deaths
Top 81% among 100-200M
Kills
721.3M
Healing
361.8M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 1%Top 30%Top 2%
DeathsTop 6%Top 81%Top 8%
PowerTop 2%Top 98%Top 3%

Efficiency

KP per heal
27.9
kill points earned per unit healed
Kill / heal ratio
1.99
total kills vs healing
T4+T5 kill share
88.7%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
7.28B72.1%
T4
2.75B27.3%
T3
34M0.3%
T2
19.1M0.2%
T1
12.7M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
364.2M50.5%
T4
275.4M38.2%
T3
8.50M1.2%
T2
9.56M1.3%
T1
63.6M8.8%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
43.7M43.5%
Hero
5.97M6.0%
Tech
31.3M31.2%
Building
19.4M19.3%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
5.45B
RSS assisted
81.9K

Scan history

3 scans · Jul 11, 2026 06:33 UTC Jul 13, 2026 09:10 UTC
Power100.3M
Jul 11, 2026 06:33 UTC - 100,255,317Jul 11, 2026 22:39 UTC - 100,295,957Jul 13, 2026 09:10 UTC - 100,327,957
Kill points10.1B
Jul 11, 2026 06:33 UTC - 10,104,084,686Jul 11, 2026 22:39 UTC - 10,104,084,686Jul 13, 2026 09:10 UTC - 10,104,084,686
Deaths18.1M
Jul 11, 2026 06:33 UTC - 18,133,444Jul 11, 2026 22:39 UTC - 18,133,444Jul 13, 2026 09:10 UTC - 18,133,444
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 09:10 UTC#3240100.3M+32K--+459
Jul 11, 2026 22:39 UTC#3240100.3M+40.6K--+1.43K
Jul 11, 2026 06:33 UTC#3240100.3Mfirst scan on record