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[RV45] Rise of Vikings

as of Jul 13, 2026 21:25 UTC

Kingdom
#2045
Civilization
Civ 9
Town Center
TC 25
VIP
Level 0
Governor ID
135091478
Power
97.2M
#10 / 462 by power
Top 6% among 70-100M
Kill Points
5.48B
#15 / 462 by KP
Top 12% among 70-100M
Deaths
16.1M
#41 / 462 by deaths
Top 55% among 70-100M
Kills
417.4M
Healing
283.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 4%Top 12%Top 3%
DeathsTop 9%Top 55%Top 9%
PowerTop 3%Top 6%Top 4%

Efficiency

KP per heal
19.3
kill points earned per unit healed
Kill / heal ratio
1.47
total kills vs healing
T4+T5 kill share
79.5%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
4.27B77.9%
T4
1.18B21.6%
T3
7.21M0.1%
T2
4.63M0.1%
T1
16.3M0.3%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
213.6M51.2%
T4
118.3M28.3%
T3
1.80M0.4%
T2
2.32M0.6%
T1
81.4M19.5%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
39.7M40.9%
Hero
6.77M7.0%
Tech
31.3M32.3%
Building
19.4M19.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
19.4B
RSS assisted
122.2K

Scan history

3 scans · Jul 11, 2026 02:19 UTC Jul 13, 2026 21:25 UTC
Power97.2M
Jul 11, 2026 02:19 UTC - 96,280,357Jul 11, 2026 20:39 UTC - 97,116,847Jul 13, 2026 21:25 UTC - 97,182,797
Kill points5.48B
Jul 11, 2026 02:19 UTC - 5,482,150,828Jul 11, 2026 20:39 UTC - 5,482,150,828Jul 13, 2026 21:25 UTC - 5,482,150,828
Deaths16.1M
Jul 11, 2026 02:19 UTC - 16,052,071Jul 11, 2026 20:39 UTC - 16,052,071Jul 13, 2026 21:25 UTC - 16,052,071
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 21:25 UTC#204597.2M+66K--+7.79K
Jul 11, 2026 20:39 UTC#204597.1M+836.5K--+88K
Jul 11, 2026 02:19 UTC#204596.3Mfirst scan on record