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VipTech ReBorn

[-FN-] Fate Nation命運

as of Jul 15, 2026 04:38 UTC

Kingdom
#2987
Civilization
Civ 14
Town Center
TC 25
VIP
Level 0
Governor ID
136014001
Power
100.8M
#9 / 472 by power
Top 96% among 100-200M
Kill Points
5.72B
#9 / 472 by KP
Top 53% among 100-200M
Deaths
22.8M
#22 / 472 by deaths
Top 70% among 100-200M
Kills
416.4M
Healing
269M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 2%Top 53%Top 3%
DeathsTop 5%Top 70%Top 6%
PowerTop 2%Top 96%Top 3%

Efficiency

KP per heal
21.3
kill points earned per unit healed
Kill / heal ratio
1.55
total kills vs healing
T4+T5 kill share
85.7%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
4.03B70.5%
T4
1.55B27.1%
T3
95.8M1.7%
T2
34.3M0.6%
T1
3.72M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
201.5M48.4%
T4
155.2M37.3%
T3
23.9M5.7%
T2
17.1M4.1%
T1
18.6M4.5%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
42.8M42.4%
Hero
7.33M7.3%
Tech
31.3M31.1%
Building
19.4M19.2%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
32.8B
RSS assisted
103.9K

Scan history

3 scans · Jul 11, 2026 05:43 UTC Jul 15, 2026 04:38 UTC
Power100.8M
Jul 11, 2026 05:43 UTC - 109,065,713Jul 11, 2026 21:55 UTC - 102,826,983Jul 15, 2026 04:38 UTC - 100,808,913
Kill points5.72B
Jul 11, 2026 05:43 UTC - 5,455,346,385Jul 11, 2026 21:55 UTC - 5,596,009,158Jul 15, 2026 04:38 UTC - 5,716,364,742
Deaths22.8M
Jul 11, 2026 05:43 UTC - 22,197,378Jul 11, 2026 21:55 UTC - 22,395,714Jul 15, 2026 04:38 UTC - 22,802,820
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 04:38 UTC#2987100.8M-2.02M+120.4M+407.1K+11.9M
Jul 11, 2026 21:55 UTC#2987102.8M-6.24M+140.7M+198.3K+12.5M
Jul 11, 2026 05:43 UTC#2987109.1Mfirst scan on record