ᴵᵂLuca
[=EA=] Empire Ascend
as of Jul 13, 2026 02:22 UTC
- Kingdom
- #1911
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 137612081
Power
84.5M
#24 / 256 by power
Top 44% among 70-100M
Kill Points
1.38B
#26 / 256 by KP
Top 56% among 70-100M
Deaths
11.6M
#43 / 256 by deaths
Top 74% among 70-100M
Kills
83.2M
Healing
109.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 11% | Top 56% | Top 9% |
| Deaths | Top 17% | Top 74% | Top 13% |
| Power | Top 10% | Top 44% | Top 7% |
Efficiency
- KP per heal
- 12.5
- kill points earned per unit healed
- Kill / heal ratio
- 0.76
- total kills vs healing
- T4+T5 kill share
- 96.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.14B82.8%
T4
232.8M16.9%
T3
2.66M0.2%
T2
1.17M0.1%
T1
331.5K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
57.1M68.5%
T4
23.3M28.0%
T3
665.6K0.8%
T2
583.5K0.7%
T1
1.66M2.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
30.6M36.2%
Hero
3.98M4.7%
Tech
31.3M37.1%
Building
18.5M22.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 20.8B
- RSS assisted
- 48.4K
Scan history
3 scans · Jul 11, 2026 02:01 UTC → Jul 13, 2026 02:22 UTC
Power84.5M
Kill points1.38B
Deaths11.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 02:22 UTC | #1911 | 84.5M | +608.2K | - | - | +50.5K |
| Jul 12, 2026 01:18 UTC | #1911 | 83.9M | +668K | - | - | +50.2K |
| Jul 11, 2026 02:01 UTC | #1911 | 83.2M | first scan on record | |||