MinMin68 B
[MI22] Fight or die
as of Jul 11, 2026 22:38 UTC
- Kingdom
- #3222
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 139390621
Power
67.9M
#30 / 400 by power
Top 11% among 50-70M
Kill Points
2B
#26 / 400 by KP
Top 5% among 50-70M
Deaths
18.7M
#19 / 400 by deaths
Top 11% among 50-70M
Kills
202.4M
Healing
156.5M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 7% | Top 5% | Top 7% |
| Deaths | Top 5% | Top 11% | Top 8% |
| Power | Top 8% | Top 11% | Top 13% |
Efficiency
- KP per heal
- 12.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.29
- total kills vs healing
- T4+T5 kill share
- 65.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.26B63.3%
T4
702.5M35.2%
T3
13.2M0.7%
T2
4.52M0.2%
T1
12.7M0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
63.1M31.2%
T4
70.2M34.7%
T3
3.30M1.6%
T2
2.26M1.1%
T1
63.5M31.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
11.4M16.8%
Hero
5.73M8.4%
Tech
31.3M46.2%
Building
19.4M28.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 26.6B
- RSS assisted
- 76.7K
Scan history
2 scans · Jul 11, 2026 06:35 UTC → Jul 11, 2026 22:38 UTC
Power67.9M
Kill points2B
Deaths18.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 11, 2026 22:38 UTC | #3222 | 67.9M | +58K | - | - | +161 |
| Jul 11, 2026 06:35 UTC | #3222 | 67.8M | first scan on record | |||