baotqh
[MI22] Fight or die
as of Jul 11, 2026 22:38 UTC
- Kingdom
- #3222
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 140514892
Power
84.3M
#20 / 400 by power
Top 45% among 70-100M
Kill Points
3.48B
#18 / 400 by KP
Top 24% among 70-100M
Deaths
15.9M
#22 / 400 by deaths
Top 56% among 70-100M
Kills
400.9M
Healing
292.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 24% | Top 5% |
| Deaths | Top 6% | Top 56% | Top 9% |
| Power | Top 5% | Top 45% | Top 7% |
Efficiency
- KP per heal
- 11.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.37
- total kills vs healing
- T4+T5 kill share
- 56.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.29B65.8%
T4
1.13B32.5%
T3
16.8M0.5%
T2
8.25M0.2%
T1
32.9M0.9%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
114.6M28.6%
T4
113.3M28.3%
T3
4.21M1.0%
T2
4.12M1.0%
T1
164.6M41.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
30.3M35.9%
Hero
6M7.1%
Tech
29.1M34.5%
Building
18.9M22.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 11.9B
- RSS assisted
- 98.1K
Scan history
2 scans · Jul 11, 2026 06:35 UTC → Jul 11, 2026 22:38 UTC
Power84.3M
Kill points3.48B
Deaths15.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 11, 2026 22:38 UTC | #3222 | 84.3M | +952.4K | - | - | +162.4K |
| Jul 11, 2026 06:35 UTC | #3222 | 83.3M | first scan on record | |||