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[GRV2] Graveyard 2
as of Jul 12, 2026 03:51 UTC
- Kingdom
- #2950
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 140519197
Power
85.8M
#15 / 185 by power
Top 39% among 70-100M
Kill Points
1B
#16 / 185 by KP
Top 67% among 70-100M
Deaths
10.7M
#14 / 185 by deaths
Top 77% among 70-100M
Kills
244.1M
Healing
222.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 67% | Top 10% |
| Deaths | Top 8% | Top 77% | Top 14% |
| Power | Top 9% | Top 39% | Top 7% |
Efficiency
- KP per heal
- 4.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.10
- total kills vs healing
- T4+T5 kill share
- 29.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
484.7M48.4%
T4
469.4M46.8%
T3
7.98M0.8%
T2
6.68M0.7%
T1
33.5M3.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
24.2M9.9%
T4
46.9M19.2%
T3
1.99M0.8%
T2
3.34M1.4%
T1
167.6M68.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
31.1M36.3%
Hero
5.09M5.9%
Tech
31.3M36.5%
Building
18.2M21.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.7B
- RSS assisted
- 25.6K
Scan history
3 scans · Jul 11, 2026 14:07 UTC → Jul 12, 2026 03:51 UTC
Power85.8M
Kill points1B
Deaths10.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 03:51 UTC | #2950 | 85.8M | -40.1K | - | - | +2.31K |
| Jul 11, 2026 14:36 UTC | #2950 | 85.8M | - | - | - | - |
| Jul 11, 2026 14:07 UTC | #2950 | 85.8M | first scan on record | |||