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[GRV2] Graveyard 2

as of Jul 12, 2026 03:51 UTC

Kingdom
#2950
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
140519197
Power
85.8M
#15 / 185 by power
Top 39% among 70-100M
Kill Points
1B
#16 / 185 by KP
Top 67% among 70-100M
Deaths
10.7M
#14 / 185 by deaths
Top 77% among 70-100M
Kills
244.1M
Healing
222.4M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 9%Top 67%Top 10%
DeathsTop 8%Top 77%Top 14%
PowerTop 9%Top 39%Top 7%

Efficiency

KP per heal
4.5
kill points earned per unit healed
Kill / heal ratio
1.10
total kills vs healing
T4+T5 kill share
29.2%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
484.7M48.4%
T4
469.4M46.8%
T3
7.98M0.8%
T2
6.68M0.7%
T1
33.5M3.3%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
24.2M9.9%
T4
46.9M19.2%
T3
1.99M0.8%
T2
3.34M1.4%
T1
167.6M68.7%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
31.1M36.3%
Hero
5.09M5.9%
Tech
31.3M36.5%
Building
18.2M21.2%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
18.7B
RSS assisted
25.6K

Scan history

3 scans · Jul 11, 2026 14:07 UTC Jul 12, 2026 03:51 UTC
Power85.8M
Jul 11, 2026 14:07 UTC - 85,802,275Jul 11, 2026 14:36 UTC - 85,802,275Jul 12, 2026 03:51 UTC - 85,762,215
Kill points1B
Jul 11, 2026 14:07 UTC - 1,002,329,769Jul 11, 2026 14:36 UTC - 1,002,329,769Jul 12, 2026 03:51 UTC - 1,002,329,769
Deaths10.7M
Jul 11, 2026 14:07 UTC - 10,698,124Jul 11, 2026 14:36 UTC - 10,698,124Jul 12, 2026 03:51 UTC - 10,698,124
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 12, 2026 03:51 UTC#295085.8M-40.1K--+2.31K
Jul 11, 2026 14:36 UTC#295085.8M----
Jul 11, 2026 14:07 UTC#295085.8Mfirst scan on record