Uncle Nam
[40VI] Viet Nam 2040
as of Jul 13, 2026 02:00 UTC
- Kingdom
- #2040
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 140711053
Power
73M
#17 / 272 by power
Top 89% among 70-100M
Kill Points
2.34B
#14 / 272 by KP
Top 37% among 70-100M
Deaths
14.6M
#24 / 272 by deaths
Top 61% among 70-100M
Kills
172.5M
Healing
160.3M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 37% | Top 6% |
| Deaths | Top 9% | Top 61% | Top 10% |
| Power | Top 7% | Top 89% | Top 11% |
Efficiency
- KP per heal
- 14.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.08
- total kills vs healing
- T4+T5 kill share
- 84.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.76B75.1%
T4
571.6M24.4%
T3
5.05M0.2%
T2
2.60M0.1%
T1
4.96M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
88M51.0%
T4
57.2M33.1%
T3
1.26M0.7%
T2
1.30M0.8%
T1
24.8M14.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
20.1M27.5%
Hero
4.51M6.2%
Tech
29.1M39.8%
Building
19.4M26.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 14B
- RSS assisted
- 117.4K
Scan history
3 scans · Jul 11, 2026 02:17 UTC → Jul 13, 2026 02:00 UTC
Power73M
Kill points2.34B
Deaths14.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 02:00 UTC | #2040 | 73M | +59.4K | - | - | +14.9K |
| Jul 11, 2026 20:42 UTC | #2040 | 73M | +14.9K | - | - | +5.18K |
| Jul 11, 2026 02:17 UTC | #2040 | 72.9M | first scan on record | |||