Menaff3
[HooM] The Mоnsters
as of Jul 13, 2026 05:50 UTC
- Kingdom
- #1061
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 140752901
Power
23M
#79 / 121 by power
Top 5% among <25M
Kill Points
3.41M
#82 / 121 by KP
Top 18% among <25M
Deaths
287K
#91 / 121 by deaths
Top 40% among <25M
Kills
368.3K
Healing
1.69M
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 68% | Top 18% | Top 45% |
| Deaths | Top 76% | Top 40% | Top 60% |
| Power | Top 66% | Top 5% | Top 38% |
Efficiency
- KP per heal
- 2.0
- kill points earned per unit healed
- Kill / heal ratio
- 0.22
- total kills vs healing
- T4+T5 kill share
- 58.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.71M50.2%
T4
1.29M37.7%
T3
268K7.9%
T2
138.4K4.1%
T1
3.58K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
85.6K23.2%
T4
128.6K34.9%
T3
67K18.2%
T2
69.2K18.8%
T1
17.9K4.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
6.53M28.4%
Hero
866.8K3.8%
Tech
6.41M27.8%
Building
9.20M40.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 2.16B
- RSS assisted
- 767
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.