King Tri
No alliance
as of Jul 13, 2026 03:54 UTC
- Kingdom
- #2957
- Civilization
- Civ 6
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 141067490
Power
21.8M
#123 / 322 by power
Top 7% among <25M
Kill Points
3.58M
#134 / 322 by KP
Top 18% among <25M
Deaths
2.10M
#116 / 322 by deaths
Top 8% among <25M
Kills
315.7K
Healing
710.2K
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 42% | Top 18% | Top 45% |
| Deaths | Top 37% | Top 8% | Top 35% |
| Power | Top 39% | Top 7% | Top 40% |
Efficiency
- KP per heal
- 5.0
- kill points earned per unit healed
- Kill / heal ratio
- 0.44
- total kills vs healing
- T4+T5 kill share
- 55.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.10M86.7%
T4
186K5.2%
T3
130.7K3.6%
T2
154.9K4.3%
T1
6.35K0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
155.2K49.2%
T4
18.6K5.9%
T3
32.7K10.4%
T2
77.5K24.5%
T1
31.7K10.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
3.01M13.8%
Hero
707.4K3.2%
Tech
7.82M35.8%
Building
10.3M47.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 3.92B
- RSS assisted
- 304
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.