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[-R&D] Razor of Death
as of Jul 11, 2026 16:33 UTC
- Kingdom
- #3666
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 144322861
Power
74.2M
#11 / 188 by power
Top 84% among 70-100M
Kill Points
1.43B
#9 / 188 by KP
Top 55% among 70-100M
Deaths
10.5M
#16 / 188 by deaths
Top 78% among 70-100M
Kills
197.8M
Healing
120.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 55% | Top 8% |
| Deaths | Top 9% | Top 78% | Top 14% |
| Power | Top 6% | Top 84% | Top 11% |
Efficiency
- KP per heal
- 11.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.64
- total kills vs healing
- T4+T5 kill share
- 52.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
628.2M43.8%
T4
715.4M49.9%
T3
59.4M4.1%
T2
16.4M1.1%
T1
14.4M1.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
31.4M15.9%
T4
71.5M36.2%
T3
14.8M7.5%
T2
8.21M4.2%
T1
71.8M36.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
20.5M27.6%
Hero
4.06M5.5%
Tech
30.7M41.4%
Building
19M25.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 12.6B
- RSS assisted
- 102.2K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.