JRJDID
[NBA1] BBT棒棒糖NBA
as of Jul 13, 2026 01:00 UTC
- Kingdom
- #1422
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 145818042
Power
30.1M
#90 / 151 by power
Top 67% among 25-50M
Kill Points
50.8M
#77 / 151 by KP
Top 44% among 25-50M
Deaths
3.42M
#84 / 151 by deaths
Top 50% among 25-50M
Kills
7.26M
Healing
8.41M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 51% | Top 44% | Top 26% |
| Deaths | Top 56% | Top 50% | Top 28% |
| Power | Top 60% | Top 67% | Top 30% |
Efficiency
- KP per heal
- 6.0
- kill points earned per unit healed
- Kill / heal ratio
- 0.86
- total kills vs healing
- T4+T5 kill share
- 51.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
16.2M31.9%
T4
29.1M57.4%
T3
3.64M7.2%
T2
1.45M2.9%
T1
379.4K0.7%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
808.9K11.1%
T4
2.91M40.1%
T3
910.4K12.5%
T2
727.5K10.0%
T1
1.90M26.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
2.12M7.0%
Hero
2.31M7.7%
Tech
12.2M40.4%
Building
13.5M44.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 2.34B
- RSS assisted
- 3.89K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.