ᴹᴿ WIN
[~V38] Villain Animals
as of Jul 15, 2026 05:16 UTC
- Kingdom
- #2517
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 15004118
Power
69.5M
#36 / 239 by power
Top 3% among 50-70M
Kill Points
2.43B
#17 / 239 by KP
Top 4% among 50-70M
Deaths
24.3M
#14 / 239 by deaths
Top 5% among 50-70M
Kills
278M
Healing
231.7M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 8% | Top 4% | Top 6% |
| Deaths | Top 6% | Top 5% | Top 5% |
| Power | Top 16% | Top 3% | Top 12% |
Efficiency
- KP per heal
- 10.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.20
- total kills vs healing
- T4+T5 kill share
- 65.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.11B45.8%
T4
1.24B51.2%
T3
43.3M1.8%
T2
13.9M0.6%
T1
15.5M0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
55.7M20.2%
T4
124.4M45.1%
T3
10.8M3.9%
T2
6.97M2.5%
T1
77.7M28.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
12.8M18.4%
Hero
6.07M8.7%
Tech
31.3M45.1%
Building
19.4M27.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.3B
- RSS assisted
- 131.9K
Scan history
4 scans · Jul 11, 2026 03:56 UTC → Jul 15, 2026 05:16 UTC
Power69.5M
Kill points2.43B
Deaths24.3M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 05:16 UTC | #2517 | 69.5M | +131.9K | +4.37M | +10.5K | +397.6K |
| Jul 13, 2026 00:55 UTC | #2517 | 69.4M | +64.3K | - | - | +230 |
| Jul 12, 2026 03:07 UTC | #2517 | 69.3M | - | - | - | - |
| Jul 11, 2026 03:56 UTC | #2517 | 69.3M | first scan on record | |||