Luctor et emerg
[US"A] United States"
as of Jul 12, 2026 20:31 UTC
- Kingdom
- #3209
- Civilization
- Civ 3
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 15011695
Power
92M
#15 / 340 by power
Top 19% among 70-100M
Kill Points
1.97B
#24 / 340 by KP
Top 43% among 70-100M
Deaths
29.4M
#9 / 340 by deaths
Top 15% among 70-100M
Kills
151.1M
Healing
128.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 8% | Top 43% | Top 7% |
| Deaths | Top 3% | Top 15% | Top 3% |
| Power | Top 5% | Top 19% | Top 5% |
Efficiency
- KP per heal
- 15.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.18
- total kills vs healing
- T4+T5 kill share
- 92.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.25B63.4%
T4
710.8M36.1%
T3
5.37M0.3%
T2
2.65M0.1%
T1
1.80M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
62.5M43.0%
T4
71.1M48.9%
T3
1.34M0.9%
T2
1.33M0.9%
T1
8.99M6.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
33.8M36.7%
Hero
7.50M8.2%
Tech
31.3M34.1%
Building
19.4M21.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 40.9B
- RSS assisted
- 92.5K
Scan history
3 scans · Jul 11, 2026 06:27 UTC → Jul 12, 2026 20:31 UTC
Power92M
Kill points1.97B
Deaths29.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 20:31 UTC | #3209 | 92M | -459.2K | +12.2M | +98.8K | +759.8K |
| Jul 11, 2026 22:38 UTC | #3209 | 92.4M | -7.55M | +50.5M | +740.8K | +2.26M |
| Jul 11, 2026 06:27 UTC | #3209 | 100M | first scan on record | |||