ャ Junky
[MAFG] Mafia Gang
as of Jul 14, 2026 01:01 UTC
- Kingdom
- #2409
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 150488526
Power
84.5M
#20 / 542 by power
Top 44% among 70-100M
Kill Points
3.14B
#24 / 542 by KP
Top 27% among 70-100M
Deaths
10.9M
#46 / 542 by deaths
Top 76% among 70-100M
Kills
208.6M
Healing
93.5M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 27% | Top 5% |
| Deaths | Top 9% | Top 76% | Top 14% |
| Power | Top 4% | Top 44% | Top 7% |
Efficiency
- KP per heal
- 33.6
- kill points earned per unit healed
- Kill / heal ratio
- 2.23
- total kills vs healing
- T4+T5 kill share
- 87.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.57B81.9%
T4
542.4M17.3%
T3
15.4M0.5%
T2
5.31M0.2%
T1
3.88M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
128.5M61.6%
T4
54.2M26.0%
T3
3.84M1.8%
T2
2.65M1.3%
T1
19.4M9.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
29.3M34.6%
Hero
5.30M6.3%
Tech
31.3M37.1%
Building
18.6M22.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 17B
- RSS assisted
- 107.4K
Scan history
4 scans · Jul 11, 2026 03:34 UTC → Jul 14, 2026 01:01 UTC
Power84.5M
Kill points3.14B
Deaths10.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 01:01 UTC | #2409 | 84.5M | -13K | +112.4M | +80.7K | +1.89M |
| Jul 12, 2026 20:53 UTC | #2409 | 84.5M | -4.81M | +167.3M | +51.1K | +3.22M |
| Jul 11, 2026 20:53 UTC | #2409 | 89.3M | +10.8K | - | - | +2.42K |
| Jul 11, 2026 03:34 UTC | #2409 | 89.3M | first scan on record | |||