NeedMoreCash 6
No alliance
as of Jul 13, 2026 04:38 UTC
- Kingdom
- #1727
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 150761026
Power
18.8M
#87 / 145 by power
Top 14% among <25M
Kill Points
16K
#119 / 145 by KP
Top 67% among <25M
Deaths
0
#128 / 145 by deaths
Top 78% among <25M
Kills
80.2K
Healing
307.7K
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 83% | Top 67% | Top 79% |
| Deaths | Top 89% | Top 78% | Top 86% |
| Power | Top 60% | Top 14% | Top 45% |
Efficiency
- KP per heal
- 0.1
- kill points earned per unit healed
- Kill / heal ratio
- 0.26
- total kills vs healing
- T4+T5 kill share
- 0.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
00.0%
T4
00.0%
T3
00.0%
T2
00.0%
T1
16K100.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
00.0%
T4
00.0%
T3
00.0%
T2
00.0%
T1
80.2K100.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
3.66M19.4%
Hero
793.2K4.2%
Tech
4.68M24.9%
Building
9.70M51.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 8.22B
- RSS assisted
- 1.17K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.