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Glitch Byte

[F38F] Freaky Fighters

as of Jul 13, 2026 00:00 UTC

Kingdom
#2938
Civilization
Civ 12
Town Center
TC 25
VIP
Level 0
Governor ID
15282918
Power
73.3M
#24 / 309 by power
Top 88% among 70-100M
Kill Points
1.09B
#29 / 309 by KP
Top 64% among 70-100M
Deaths
26.7M
#5 / 309 by deaths
Top 21% among 70-100M
Kills
78.6M
Healing
91.9M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 10%Top 64%Top 10%
DeathsTop 2%Top 21%Top 4%
PowerTop 8%Top 88%Top 11%

Efficiency

KP per heal
11.9
kill points earned per unit healed
Kill / heal ratio
0.86
total kills vs healing
T4+T5 kill share
90.1%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
754.5M69.1%
T4
328.8M30.1%
T3
4.52M0.4%
T2
2.67M0.2%
T1
1.05M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
37.7M48.2%
T4
32.9M42.0%
T3
1.13M1.4%
T2
1.33M1.7%
T1
5.26M6.7%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
16.1M22.0%
Hero
6.45M8.8%
Tech
31.3M42.8%
Building
19.4M26.4%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
37.7B
RSS assisted
78.5K

Scan history

3 scans · Jul 11, 2026 05:34 UTC Jul 13, 2026 00:00 UTC
Power73.3M
Jul 11, 2026 05:34 UTC - 73,177,186Jul 11, 2026 21:39 UTC - 73,177,186Jul 13, 2026 00:00 UTC - 73,257,186
Kill points1.09B
Jul 11, 2026 05:34 UTC - 1,091,547,179Jul 11, 2026 21:39 UTC - 1,091,547,179Jul 13, 2026 00:00 UTC - 1,091,547,179
Deaths26.7M
Jul 11, 2026 05:34 UTC - 26,683,923Jul 11, 2026 21:39 UTC - 26,683,923Jul 13, 2026 00:00 UTC - 26,683,923
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 00:00 UTC#293873.3M+80K--+491
Jul 11, 2026 21:39 UTC#293873.2M----
Jul 11, 2026 05:34 UTC#293873.2Mfirst scan on record