ᴼᴾDeath乂
[2BK1] TO BE KING
as of Jul 14, 2026 04:41 UTC
- Kingdom
- #2621
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 15503784
Power
99.2M
#9 / 502 by power
Top 2% among 70-100M
Kill Points
5.72B
#18 / 502 by KP
Top 11% among 70-100M
Deaths
23.2M
#36 / 502 by deaths
Top 30% among 70-100M
Kills
353.5M
Healing
211.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 11% | Top 3% |
| Deaths | Top 8% | Top 30% | Top 5% |
| Power | Top 2% | Top 2% | Top 3% |
Efficiency
- KP per heal
- 27.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.67
- total kills vs healing
- T4+T5 kill share
- 94.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
4.72B82.6%
T4
980.2M17.1%
T3
11.1M0.2%
T2
4.15M0.1%
T1
2.72M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
236.2M67.0%
T4
98M27.8%
T3
2.76M0.8%
T2
2.08M0.6%
T1
13.6M3.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
41.1M41.5%
Hero
7.38M7.4%
Tech
31.3M31.6%
Building
19.4M19.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 24.7B
- RSS assisted
- 54.3K
Scan history
3 scans · Jul 11, 2026 04:13 UTC → Jul 14, 2026 04:41 UTC
Power99.2M
Kill points5.72B
Deaths23.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:41 UTC | #2621 | 99.2M | -3.29M | +118.3M | +424.3K | +7.43M |
| Jul 11, 2026 21:12 UTC | #2621 | 102.5M | -6.25M | +103.5M | +334.9K | +5.12M |
| Jul 11, 2026 04:13 UTC | #2621 | 108.7M | first scan on record | |||