ʚKongɞ
[3697] CARNAGE
as of Jul 11, 2026 16:40 UTC
- Kingdom
- #3697
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 1562911
Power
118.9M
#6 / 180 by power
Top 34% among 100-200M
Kill Points
11B
#6 / 180 by KP
Top 26% among 100-200M
Deaths
47.4M
#3 / 180 by deaths
Top 15% among 100-200M
Kills
825.1M
Healing
488.2M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 26% | Top 1% |
| Deaths | Top 2% | Top 15% | Top 1% |
| Power | Top 4% | Top 34% | Top 1% |
Efficiency
- KP per heal
- 22.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.69
- total kills vs healing
- T4+T5 kill share
- 91.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
8.07B73.4%
T4
2.90B26.3%
T3
15.2M0.1%
T2
7.64M0.1%
T1
10.9M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
403.6M53.5%
T4
289.6M38.3%
T3
3.80M0.5%
T2
3.82M0.5%
T1
54.3M7.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
59.4M50.0%
Hero
8.83M7.4%
Tech
31.3M26.4%
Building
19.4M16.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 48.4B
- RSS assisted
- 270.3K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.