Buggyfarm
[28AA] THE LAST OF US !
as of Jul 13, 2026 01:22 UTC
- Kingdom
- #1828
- Civilization
- Civ 12
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 159111417
Power
33M
#166 / 429 by power
Top 53% among 25-50M
Kill Points
24.3M
#164 / 429 by KP
Top 62% among 25-50M
Deaths
2.28M
#180 / 429 by deaths
Top 66% among 25-50M
Kills
3.95M
Healing
5.42M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 39% | Top 62% | Top 32% |
| Deaths | Top 42% | Top 66% | Top 34% |
| Power | Top 39% | Top 53% | Top 28% |
Efficiency
- KP per heal
- 4.5
- kill points earned per unit healed
- Kill / heal ratio
- 0.73
- total kills vs healing
- T4+T5 kill share
- 46.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.50M14.4%
T4
16.7M69.0%
T3
1.71M7.0%
T2
2.19M9.0%
T1
114.6K0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
175.1K4.4%
T4
1.67M42.4%
T3
427.2K10.8%
T2
1.10M27.8%
T1
572.8K14.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
2.12M6.4%
Hero
2.71M8.2%
Tech
14.6M44.3%
Building
13.5M41.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 4.85B
- RSS assisted
- 30.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.