Lariva
[#WTF] Trending Trends
as of Jul 13, 2026 01:22 UTC
- Kingdom
- #1828
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 16165952
Power
54.1M
#107 / 429 by power
Top 81% among 50-70M
Kill Points
116.6M
#114 / 429 by KP
Top 76% among 50-70M
Deaths
14.9M
#60 / 429 by deaths
Top 21% among 50-70M
Kills
13.8M
Healing
22.7M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 27% | Top 76% | Top 21% |
| Deaths | Top 14% | Top 21% | Top 10% |
| Power | Top 25% | Top 81% | Top 18% |
Efficiency
- KP per heal
- 5.1
- kill points earned per unit healed
- Kill / heal ratio
- 0.61
- total kills vs healing
- T4+T5 kill share
- 78.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
49.1M42.1%
T4
63.5M54.5%
T3
3.35M2.9%
T2
364.5K0.3%
T1
291K0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
2.45M21.8%
T4
6.35M56.3%
T3
836.8K7.4%
T2
182.2K1.6%
T1
1.46M12.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
1.84M3.4%
Hero
2.36M4.4%
Tech
31.3M57.9%
Building
18.6M34.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 8.45B
- RSS assisted
- 31.3K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.