卂bbyЯigg
[2BK1] TO BE KING
as of Jul 15, 2026 04:55 UTC
- Kingdom
- #3555
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 1616635
Power
69.5M
#47 / 251 by power
Top 3% among 50-70M
Kill Points
3.24B
#22 / 251 by KP
Top 2% among 50-70M
Deaths
28.1M
#17 / 251 by deaths
Top 3% among 50-70M
Kills
278.2M
Healing
217.6M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 2% | Top 5% |
| Deaths | Top 7% | Top 3% | Top 4% |
| Power | Top 19% | Top 3% | Top 12% |
Efficiency
- KP per heal
- 14.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.28
- total kills vs healing
- T4+T5 kill share
- 78.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.33B71.9%
T4
895.6M27.7%
T3
2.12M0.1%
T2
1.17M0.0%
T1
11.4M0.4%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
116.4M44.1%
T4
89.6M33.9%
T3
530.9K0.2%
T2
587.4K0.2%
T1
56.8M21.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
11.6M16.7%
Hero
7.20M10.4%
Tech
31.3M45.1%
Building
19.4M27.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 50.8B
- RSS assisted
- 112.3K
Scan history
3 scans · Jul 11, 2026 07:49 UTC → Jul 15, 2026 04:55 UTC
Power69.5M
Kill points3.24B
Deaths28.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:55 UTC | #3555 | 69.5M | -1.99M | +47.8M | +470.8K | +2.05M |
| Jul 12, 2026 15:33 UTC | #3555 | 71.5M | -9.26M | +47.8M | +1.19M | +1.37M |
| Jul 11, 2026 07:49 UTC | #3555 | 80.8M | first scan on record | |||